Chapter 2856 - 2857: Number Value Range
Chapter 2856: Chapter 2857: Number Value Range
Angel smiled and nodded, without giving any opinion. He indeed did not need to worry about these negative effects, because he never planned to use the Sweet Dream.
The reason he showed a serious expression was not to think about how the negative effects would affect him, but to try to calculate the Hoopa Coefficient of the Sweet Dream.
The three negative effects currently announced by the Wise Sovereign were like arsenic mixed in honey, making people uncomfortable. However, what are called negative effects are merely the wizard’s definition.
From a dialectical perspective, whether it’s the so-called positive effects or negative effects, they are all the nature of Sweet Dream as a mysterious object.
As long as one knows the nature of the mysterious object, combined with the Hoopa coefficient calculation method left by Culori, one can probably infer what the Hoopa Coefficient of Sweet Dream is.
The high and low of the Hoopa Coefficient are generally looked at from the frequency and intensity of the disorder rhythm, as well as the scope of the overall nature’s impact.
As for the disorder degree of Sweet Dream, judging from the current three negative effects alone, it is certainly below 40.
The higher the Hoopa Coefficient, the more dangerous and unsolvable it is. Conversely, the lower the Hoopa Coefficient, the safer and more stable it is.
Generally speaking, the range of the Hoopa Coefficient can be divided into three categories. 0-39 is controllable, 40-69 is semi-out-of-control, and above 70 is completely out-of-control, that is disorder. And above 100, it is basically unsolvable.
If Sweet Dream can be preserved for a long time without actively affecting the surrounding situation, it means it is generally controllable. Therefore, its Hoopa Coefficient must not be high, certainly below 40.
After obtaining a rough range, further analysis is conducted one by one.
The first negative effect is that when immersed in Sweet Dream, someone needs to wake you up. This influence is actually not big, similar to a mysterious object’s effect Angel saw in Culori’s notebook.
Mysterious Object: "Worry-Free Fluid"
Hoopa Coefficient: 5
Owner: An unknown Carabit
Effect: When lying on the fluid, the heart becomes extremely calm, dispelling all worries. But as the body sinks into the fluid, it will eventually be swallowed by the fluid in tranquility, disappearing into the unknown.
Note 1: If you are alone, do not use this thing.
Note 2: The whereabouts of living beings swallowed by Worry-Free Fluid are currently unknown. It is somewhat similar to "Seed," and the life signs cannot be judged; it might be alive or dead.
Note 3: This mysterious object also has an interesting little story, but it’s hard to determine its truth.
The above is Culori’s record of this mysterious object.
Its negative effect is somewhat similar to Sweet Dream. Once you are in peace, you will forget all worries and become lazy, unwilling to move.
Tranquility can stop extreme emotions. However, excessive tranquility will cause you to be swallowed by the fluid, disappearing without a trace.
Therefore, when using the fluid, there should be at least two people, one using it, and the other ready to pull him out at any time, to avoid getting swallowed by the fluid unknowingly.
Although Culori did not record Note 3 of this mysterious object in the main text, it is recorded in the supplement.
It is said that the Worry-Free Fluid first appeared at an auction, eventually being bought by a Carabit, and the reason for buying it was laughable.
He bid for the Worry-Free Fluid because he conducted a lot of biological experiments, and many biological materials were difficult to handle. He couldn’t just dump them randomly, as these useless biological materials bore his experimental traces. If seen by others, it might reverse-engineer his research topics; if further, seen by an enemy, it would be even worse for him.
Although it can be thrown into the Exile Space, Exile Space is actually connected to the Void. Even though the void is vast, the space is numerous in layers, making it hard to lock, if there are positioning-type alchemy tools or mysterious objects, it can still be discovered.
So, his reason for buying the Worry-Free Fluid appeared... to perfectly dispose of these useless biological materials.
Once the biological materials are placed on the Worry-Free Fluid, as the fluid slowly swallows the materials, everything disappears without a trace. And the whereabouts of these biological materials, no one can lock.
Like until now, no one can determine where the people swallowed by the Seed went.
In other words, this Carabit used the Worry-Free Fluid as a "garbage can."
This is a funny anecdote Culori noted down.
Aside from these anecdotes, the solution to the negative effect of the Worry-Free Fluid is quite similar to Sweet Dream.
One needs someone to pull you out of the fluid, preventing you from being swallowed. The other needs someone to wake you up, preventing you from falling into eternal sleep.
And the Hoopa Coefficient of the Worry-Free Fluid is very clear, only 5.
In other words, the Hoopa Coefficient of the first negative effect of Sweet Dream should also be around 5.
The second negative effect tests human nature and self-control. From a certain perspective, it is similar to the "Lonely Cabin." However, the influence scope of Lonely Cabin is large, it randomly moves across worlds and changes appearance, making it impossible to determine its true form. Sweet Dream, almost does not expand its influence range, it is an extremely stable mysterious object.
The Hoopa Coefficient of the Lonely Cabin is 14.
If you look at the second effect alone, the Hoopa Coefficient of Sweet Dream should be lower than it.
According to Angel’s calculation, the answer obtained is around 6.873, approximately equal to 7, which aligns with predictions.
However, adding the Hoopa Coefficient of the first negative effect, Sweet Dream’s Hoopa Coefficient would reach about 13.
As for the third negative effect of Sweet Dream, it is indeed the most impactful. From self-control to madness, the missing link is "addiction." Once addicted due to excessive use of Sweet Dream, it will directly change a person’s character, and due to the existence of the second negative effect, it will drive the user to a state of utter ruin.
Angel did not find a similar mysterious object in Culori’s notes for this, but lacking a case study does not hinder the Hoopa Coefficient calculation. He calculated the answer himself to be 11.7, approximately equal to 12.
Thus, the Hoopa Coefficients for the three negative effects are out, totaling around 25.
However, this does not mean the Hoopa Coefficient of Sweet Dream is exactly 25. Generally, it will be lower than 25 because the three negative effects have overlapping effects, and the Hoopa Coefficient in overlapping areas is shared, not directly additive.
The specific overlapping areas depend on the overall effect, and the positive effects of Sweet Dream must also be considered.
At this time, luckily, the Wise Sovereign also talked about the positive effects of Sweet Dream.
"After discussing the negative effects, let’s talk about its positive effects," said the Wise Sovereign: "Its positive effects for wizards are not particularly groundbreaking."
"After entering the beautiful dreams woven by Sweet Dream, one can restore all consumed physical strength, energy, and power in a very short time. Moreover, this restoration is not limited by the environment you are in, the situation you are facing, and the type of energy you practice."
This means, even in an environment of energy vacuum, even if your energy is sealed, you can break through the limitations and restore energy.
For example, when Gluz Deward’s Avatar was trapped by the Dalmatian in the pure white secret room, if there was a magical artifact like a Sweet Dream, there would be no fear of the energy seal of the pure white secret room.
And most importantly, the Energy restored by the Sweet Dream is not limited to any type. That is to say, a Wizard can restore Magic Power, a Mind Master can restore Telekinesis, a Demon can restore Power of Abyss, a Barbarian can restore Blood Power, a Demon People can restore Demonic Power... and so on.
This makes the Sweet Dream’s applicability very broad.
Moreover, Angel once heard that in this world, some Transcendent races possess very special Energy, which is extremely powerful, but their Energy is fixed from birth and depletes completely when used up.
Could Sweet Dream also restore this type of Energy?
Angel voiced this question.
Wise Sovereign answered without any hesitation, confidently saying: "Yes."
After a pause, Wise Sovereign continued: "Although I haven’t tested it, as long as you use the Sweet Dream once, you’ll understand its Energy restoration effect is simply... unreasonable."
This is why Sweet Dream is considered a Mysterious Object.
If it only restored Energy, many means could achieve this, but the Sweet Dream’s Energy restoration defies logic, surpasses legal principles, and rules, completely unreasonable.
Of course, if used merely to restore Magic Power, then using Sweet Dream is somewhat extravagant.
Sweet Dream in Wise Sovereign’s hands, while not "buried in mystery," hasn’t fully realized its greatest effect.
Even if Angel obtains the Sweet Dream, it would be similar to Wise Sovereign.
However, because Angel and Wise Sovereign have many ways to restore Energy, they are less tempted by the Sweet Dream.
If a special race that "cannot restore Energy on its own" obtains the Sweet Dream, even if it can maximize the effect, it might result in eternal slumber for the entire race due to excessive use.
It’s a matter of weighing gains and losses.
...
The positive effects of Sweet Dream are quite good overall, and its applicable range is quite extensive, making it a Mysterious Object that anyone can use.
Unlike the Dream Conch, which currently seems only usable by Angel; for others, it would be pointless.
This kind of Mysterious Object is relatively high in value. Even with strong negative effects, it doesn’t affect its strategic value.
For this reason, Angel never considered asking Wise Sovereign to purchase the Sweet Dream... He may not afford it, and even if he could, Wise Sovereign might not sell it.
Overall, the positive effects of Sweet Dream affect the Hoopa Coefficient, meaning its Hoopa Coefficient is likely over 25, but the exact impact Angel does not currently know.
Unless he has personally used it once, he cannot judge.
However, because the Sweet Dream is controllable, its Hoopa Coefficient range has been determined to be between 25 and 39.
Generally speaking, the high or low numerical value of the Hoopa Coefficient doesn’t affect the value of the Mysterious Object itself.
However, Mysterious Objects closer to 39 or closer to 69 have a higher public rating within the Orderly Guild.
The reason is quite simple: many Wizards are dedicated to researching "Disorder," and even intentionally causing Mysterious Objects to become "Disordered." Since the value 39 is only a step away from semi-disorder, and 69 is one step from absolute disorder, they have higher "research" value.
But according to Culori himself, the Hoopa Coefficient isn’t a "fixed value"; genuine satisfaction of disorder conditions won’t change 39 to 40; fluctuations can be larger. It’s even possible for the Hoopa Coefficient to jump directly from near zero to above 70.
Thus, 39 and 69 are also somewhat superstitious values, not to be overly concerned about.
Angel’s thoughts were running wild when Wise Sovereign gently tapped the wall, and with a wave of the wall, a hole appeared like a dog hole.
Angel, also shaken by this big movement, turned his head to see the dog hole on the wall.
Angel was a bit stunned and curiously asked: "Which of the three treasures is this?"
Before Wise Sovereign could answer, a familiar voice came from the dog hole: "I am grateful that the gentleman kept his promise and did not harm my mother. I am Dabo."
Angel: "Oh, so it’s you, Genggui."
"It’s Dabo."
Angel said seriously: "Genggui."
The voice in the dog hole paused for a moment and sighed: "Alright, Genggui."
Angel then smiled, looking at Wise Sovereign: "What’s Genggui here for?"
Wise Sovereign sat to the side, grinning and said: "Earlier, Xiaobao told you that Sweet Dream doesn’t have a fixed form, sealed in a special Mirror Space, and I can enter it from any mirror."
Angel nodded, that’s something he indeed recalled.
Given this, when Wise Sovereign said "Sweet Dream is placed in the secret room," Angel instinctively thought Wise Sovereign had something to say to him alone, rather than really thinking Sweet Dream was just placed in the secret room.
"Actually Xiaobao was wrong, I only hold the key to that special Mirror Space, but the real ones who can take me into that space are Genggui or Erbao."
"Sweet Dream was sealed by Laplace. She divided the key to entering the special Mirror Space into virtual and real parts. I hold the real key, and I handed the mirror key to Genggui. Only when the virtual and real keys are combined can the Mirror Space be opened."
That means, to find the Sweet Dream not only requires Wise Sovereign’s consent but also collaboration with Genggui or Erbao.
Wise Sovereign’s claim that he can enter any mirror entirely depends on which mirror Genggui or Erbao pulls him into.
After a pause, Wise Sovereign took a earring from his bosom.
The earring is made of silver ornaments in four geometric shapes: two rectangles, one triangle, and a circle.
The triangle is the outermost contour, the two rectangles crisscross within the triangle, and the circle rotates slowly within the rectangles with the breeze.
"This earring is the real key," Wise Sovereign said: "I now give it to you, and Genggui will take you to that special Mirror Space."